+200 Elixir System
Push your character's six core stats from 200 to the 400 hard cap with Random 200+ Elixir (Elite) doses.

The +200 Elixir System pushes your character's core stats past the 200 soft cap — up to the hard cap of 400 — using Random 200+ Elixir (Elite) doses bought from the market.
Elixir Items
| Elixir | Raises | Per dose |
|---|---|---|
![]() | HP | +20 HP |
![]() | MP | +25 MP |
![]() | AGI | +2 Dodge, +2 Hit Rate |
![]() | STR | +3 Damage |
![]() | Attr. Def | +10 Attr. Def |
![]() | Attr. Atk | +10 Attr. Atk |
How It Works
Random 200+ Elixir (Elite) raises one of six stats — HP, MP, AGI, STR, Attr. Def and Attr. Atk — once that stat is above 200. Each stat caps at 400, so maxing a single stat takes 200 elixirs and maxing all six takes 1,200. Every dose has a fixed effect — HP +20, MP +25, AGI +2 Dodge & +2 Hit Rate, STR +3 Damage, Attr. Atk +10, Attr. Def +10. On top of the price you pay to buy each elixir, activating it also costs a fixed 1,000 CP.
Use the Elixir Calculator to plan exactly how many elixirs and how much CP you still need.
Related
- Elixir Calculator - count remaining elixirs and total CP.
- Champion Rank - another permanent stat boost.






